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Old Apr 28, 2008, 01:55 AM // 01:55   #1
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Default Guild Wars or Grind Wars?

There was a thread about the most disappointing thing in Guild Wars. Well, one user said the game was originally meant to not have to grind. When your first bought the game back when it was Porphecies only and there was no ursan, lightbringer, sunspear, kurzick or luxon, hard mode, and whatever else they made... was the game just fun to you or did you still have to grind titles and such?

I really liked Guild Wars how it was in the early days. I liked it without titles and especially the ones that give you bonuses. I liked it back when it was only 1 game there was no running to instances, you simply just teleported. One of my favorite things about just Prophecies was only 6 professions! Even though it's nice to have 10 that many isn't needed.

The other campaigns aren't bad, but it seems like ArenaNet changes or adds something every time they release a new camapaign. I don't think any campaign has the same type of bonuses except Prophecies and Nightfall. I like how EoTN has just the dungeon though and that's it.

To get to the point and not keeping going on about nothing... Was it better back then or now and is it just too much grinding unlike it was in the beginning?
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Old Apr 28, 2008, 02:00 AM // 02:00   #2
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It's better now. Sure, there's a (mostly) optional grind element to it, but there is so, so much more to do than when just Prophecies was out. Go back to just Prophecies? No thanks, I'd give up GW altogether if all I could do was Proph.
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Old Apr 28, 2008, 02:01 AM // 02:01   #3
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Yep.... all Grind nowadays.
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Old Apr 28, 2008, 02:02 AM // 02:02   #4
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The whole concept that Anet had at Prophecies release was skill > time . By the time Nightfall was released though it became apparent that it was now time > skill .
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Old Apr 28, 2008, 02:02 AM // 02:02   #5
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Quote:
Originally Posted by Randvek
It's better now. Sure, there's a (mostly) optional grind element to it, but there is so, so much more to do than when just Prophecies was out. Go back to just Prophecies? No thanks, I'd give up GW altogether if all I could do was Proph.
Yeah, after making the post I thought about that as well. I like it thought when a games makes a second part to it or expansion that it seems together better.
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Old Apr 28, 2008, 02:04 AM // 02:04   #6
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Guild wars or QQ?

Use the bloody search function. This has been milked to death. Somebody think of the damn cow!
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Old Apr 28, 2008, 02:05 AM // 02:05   #7
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I think that there have been some nice additions to GW, but some of the titles, particularly the PVE Skill ones were a really bad idea overall.
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Old Apr 28, 2008, 02:05 AM // 02:05   #8
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Jeff Strain honestly expected people to transition to PvP after doing everything in prophecies/factions. Oops.
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Old Apr 28, 2008, 02:07 AM // 02:07   #9
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guild wars was better when it first came out.
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Old Apr 28, 2008, 02:09 AM // 02:09   #10
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Originally Posted by thor hammerbane
Guild wars or QQ?

Use the bloody search function. This has been milked to death. Somebody think of the damn cow!


Made you a signature, I hope you like it.
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Old Apr 28, 2008, 02:28 AM // 02:28   #11
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Hmmm, not too sure if i liked Guild Wars how it used to be. I got Guild Wars in summer of 06' i believe? I was a totally noob for a loong time when it came to farming, etc. I still play it but yet i don't think i mind the changes it has went through since then, except titles. I wish that titles were never implented into the game.

Last edited by Sir Seifus Halbred; Apr 28, 2008 at 02:37 AM // 02:37..
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Old Apr 28, 2008, 02:32 AM // 02:32   #12
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Prophecies, for me, was more about playing the game rather than the grind it is now...though if all chapters/expansions were like Prophecies, it'd still get stagnant at some point.
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Old Apr 28, 2008, 02:33 AM // 02:33   #13
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Quote:
Originally Posted by Sir Seifus Halbred
Hmmm, not too sure if i liked Guild Wars how it used to be. I got Guild Wars in summer of 06' i believe and i was a totally noob in it for a loong time when it came to farming, etc. I still play it and i don't think i mind the changes it has went through since then, except titles. I wish that titles were never implented into the game.
I think your the second or third person to say that idea and sir I totally agree with removing the title system.
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Old Apr 28, 2008, 02:39 AM // 02:39   #14
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Arena Net went against their design ages ago, when titles were given benefits.

GW2 won't change either. GW2 has numerous rep grinds as well. Ah, I've said to much about it <.< >.>
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Old Apr 28, 2008, 02:42 AM // 02:42   #15
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There is no problem with the title system - GW has always had, and benefitted from option grind for cosmetics. The problem is that they added skills and effects based on these titles, thereby removing the optional compenent from them.
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Old Apr 28, 2008, 02:48 AM // 02:48   #16
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To be honest, it is true for both skill over time and time over skill. It's just there are people who prefer time over skill will like to brag about their achievements to the degree that they believe they are superior human beings. In related to this, there are people who prefer skill over time will be paranoid, and some of them will jump to the conclusion that the game is only time over skill now. Even so, believe it or not, the game can be played with both skill over time and time over skill. I guess some people like to control other people to play the game the way they believe it's the right way.

Another point I would like to make is that the old days back in 2004 were horrifying. There was nearly nothing to do in PvE. It was more or less just getting UAX, then move onto PvP. And PvP was very time-consuming, so many people who sticked to PvE were quitting. In related to this, the lack of contents was not the only problem, the community just hated playing with eachother. Half the pickup groups I joined ended up in conflicts. By the release of Factions, I guess people just realized how much they hated eachother, so a number of people just rushed the game such as beating the game within a week. I guess some people preferred to play the game with people, but when a number of people just rushed the game, mission outposts were deserted. I sometimes suspect this to be the reason to why people hate Factions. By Nightfall, Anet realized this situation, and they released heroes to improve the playtime given by players. By Eye of the North, Anet released PvE-only skills to improve the playability of elite missions and random pickup groups.

Last edited by DivineEnvoy; Apr 28, 2008 at 02:55 AM // 02:55..
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Old Apr 28, 2008, 02:49 AM // 02:49   #17
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My only real complaint about grind and titles is which titles are account based vs character based, and a few of the "You must spend X amount of cash" to max (Sweet tooth and Drunkard, Drunkard is even worse). So much of GW is account centric vs character centric, and much of the grind is character centric.

It doesn't help that some titles are just nuts to max (Luxon/Kurzick).
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Old Apr 28, 2008, 02:56 AM // 02:56   #18
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I think part of the reason these grind titles were implemented was because this game was too balanced. Anet basically gave players nothing to work for (Ex. trying to get the "best" weapons, armors, etc.) These titles gives the players something to waste their time on.
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Old Apr 28, 2008, 03:04 AM // 03:04   #19
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i would have to say that 90% of the title system is grind in some shape or from.
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Old Apr 28, 2008, 03:15 AM // 03:15   #20
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imo, guild wars wouldve died out long ago if they didnt add things like titles. as for grinding...there really isnt much. look at other games, theres much more.

doesnt bother me at all. its something to do that takes longer than 2 hours.


if u dont like grinding, dont. no ones forcing u to use the pve skills

Last edited by Narcissia; Apr 28, 2008 at 03:17 AM // 03:17..
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